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The Dangers of Gaming Project shares research with the aim of empowering individuals to make informed decisions
Widespread
Harmless
Two-thirds of people in the U.S. aged 13+ consider themselves to be gamers
Gaming can educate, entertain, and foster virtual friendships; however, it is not without dangers. Gaming can lead to increased aggression, lower educational performance, decreased self-esteem, and have other detrimental effects
The Dangers of Gaming Project brings together peer-reviewed research and provides topic-based summaries, helping you to make informed decisions
The Research
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